All were less than a $1 when I picked them up- so I could afford the gamble. While some didn't go up much, others went up pretty significantly compared to release prices. And I was able to pick them up very cheap and just sit on them. They were all cards that had a big effect- they just needed something to put them over the top but not quite powerful enough to show up in type 2/standard tournaments. Those are cards I speculated on when they were pretty useless to varying degrees of success. Stasis, Illusions of Grandeur, Winter Orb, the cold snap land that produced the 20/20, Rhystic Study. Something that doesn't work well because there isn't enough support for it- but it would be killer if there was. And if it does, as long as you bought it cheap, you can probably trade it off still.īut for really wild speculation, sometimes I'll study the cards and look for something that does something very unique. But if a card has a use and sees play in other formats, then it has a better chance of increasing in value if it doesn't get reprinted into oblivion. If a card is really only seeing play in standard, it's probably going to crash hard once it rotates out. The last line in particular is my litmus test 3/4 of the time. I picked up tons for $1 because they were priced low, were colorless so they could fit with strategies of any color, but they had an effect that I felt might be valuable in formats outside of Standard. A couple of good examples from my past have been divining top and skull clamp. But I do sometimes speculate and buy up a bunch of a card that I think might spike in value later on. If they were easy to pick, everyone would be buying them. Predicting sleeper cards is really tough, which is why they are sleepers. Now if you really held on for a very long time, you might hit a couple of sleeper cards when they eventually produce more D&D cards, but I think you would still be better off buying those better singles for next to nothing and sitting on them rather than buying packs. And there probably won't be for some time. However, as of now, there are no other dice roll cards in the game, nor dungeons. And the more decks that can use a card, the more likely it is to hold or increase in value. Artifact or land themes in particular can be attractive, as they can slide into a large number of decks. When I think about buying bulk mtg boxes to Crack for value- I'm usually looking for sets with lots of cards that will appeal to lots of decks. Point 1 is why I think this set will have little long term value. 1) The set features self contained mechanics that don't really play efficiently in a broad range of decks from older/and very possibly future sets compared to most mtg sets and 2) Singles is nearly always the better buy as you are getting specific cards with proven value compared to bulk cards that will carry little value. The answer is to buy singles, and it has never ever been more true than with this next DandD set. You are talking about the best value for your money.
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